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Flame Magic (火炎魔法 Kaen Mahō?) is a type of magic that involves the creation and manipulation of fire.

Description

Flame Magic is a type of magic that consists of generating and controlling fire. The strength and duration of the flames that are generated depends on the amount of magic power that the user possesses. It is dangerous magic and can cause severe damage if it is not controlled correctly.

Notable applications of this magic are:

  • Creating fiery explosions.
  • Conjuring fireballs and/other forms of flame-based projectiles.
  • Projecting streams of flames.
  • Lighting a fire.
  • Summoning fiery meteors.

As with other elemental magic, Flame Magic has its advantage and disadvantages. Fire element can be weakened by the lack of oxygen in the air and can be opposed by water/ice-based attacks as well as useless against fire-resistant materials. Even so, fire element has an advantage against wind-based attacks as oxygen from the said element can make the flames stronger. While it's possible to repel flame-based attacks and/or disperse them all together with wind element, it takes a considerable skill to perform such feat.

List of Flame Magic Spells

Fire-Lighting Spell


Fire-Lighting Spell is a spell that when used, magically ignites things with channeled magic energy. It is a very basic Flame Magic spell to the point of magic users who newly begin their training able to cast it, even non-verbally.

It's curious that as shown in Akko and Sucy's separate demonstrations of the spell, the color of the channeled magic energy looked different. The former being usual neon green whereas the latter bright pink. This may very well an error in animators' part considering Yoshinari and the rest of Studio Trigger settled with neon green coloration for magic energy in anime TV Series.


Fireball Spell

Fireball Spell is a spell that when used, conjures a searing condensed ball of flames which explodes upon impact, simultaneously damaging and burning target. The severity of the inflicted damage and size of the conjured fireball depends on the user's skill.


Hexflame Spell

Hexflame Spell is a spell that when used, conjures a salvo of six small, condensed balls of fire which spreads in conical manner from the tip of user's wand like shotgun shells. While its firepower and damage inflicted by this spell depends on user's skills, the spell has relatively medium range and less emphasizing accuracy.


Flaming Arrow Spell

Flaming Arrow Spell is a spell that when used, conjures an armor-piercing arrow made of pure flames that can both damage and burn any target it hits from the tip of the user's wand. The firepower and damage inflicted with this spell depend on the user's skill.


Spark Flare Spell

Spark Flare Spell is a spell that when used, projects a large fiery projectile from the tip of the caster's wand which explodes after traveling for a short distance or upon impact on the target. While its firepower and accuracy depend on caster's mastery with it, the spell is more ideal in medium-range combat as the conjured projectile cannot travel very far.


Rapid Fire Spell

Rapid Fire Spell is a spell that when used, conjures a magic sigil in front of the caster which spew forth one or more searing rocks coated in flames that home in on enemies like guided missiles. The number of unleashed projectiles, the duration, and firepower of each projectiles depend on caster's skill with it.


Flame Shot Spell

Flame Shot Spell is a spell that when casted, fires a condensed, volatile ball of fire from the tip of caster's wand which explosion set everything around its blast radius aflame like molotov or napalm grenade. The amount of generated flame and range depends on the caster's skill with it.


Flare Splash Spell

Flare Splash Spell is a spell that upon cast, conjures a magic circle from which small meteorites rain down around the caster, damaging everything they struck. This spell must be used with precaution, as the summoned meteorites struck random spots and still has the chance to struck unintended target (s) or the caster.


Meteor Crash Spell

Meteor Crash Spell is a spell that when used, summons a large meteor that crashing to the ground near the target. This spell must be used with precaution and perfect mastery, as the resulting impact of the summoned meteor will create damaging shockwave which can harm anyone in its range which includes the caster herself.


Draconic Volcano Spell

Draconic Volcano Spell is a spell that when used, projects a stream of fire from the conjured magic sigil on the tip of the caster's wand like flamethrower, albeit with firepower and intensity comparable to dragons' fiery breath. Inflicted damage and amount of projected flames are relative to the caster's mastery over it, however.


Ring of Destruction Spell

Ring of Destruction Spell is a spell that when used, creates a magic sigil in front of the caster which periodically releases a devastating pillar of fire. The duration of the spell and inflicted damage are depend on the caster's skill with it.


Path of Cinder Spell

Path of Cinder Spell is a spell that when used, summons a trail of damaging fiery pillars from the ground which also burns anyone who caught in its path. The inflicted damage, number of pillars, and its range are depend on user's skill.


Volcanic Ray Spell

Volcanic Ray Spell is a spell that when used, summons a ball of heat energy above caster's head from which a beam of heat scorches the ground around her in circular pattern, creating fiery pillar-like explosions. The duration of the spell as well as inflicted damage depends on the caster's skill with it.


Flame Strike Spell

Flame Strike Spell is a spell that when used, temporarily boosts the potency of the caster's flame magic, making their flame-based spells more effective. The duration of the spell, as well as how good its effects depends on the caster's skill with it.


Flame Shield Spell

Flame Shield Spell is a spell that when used, creates fire-resistant barrier around the target which make them less suspectible to flame-based magic. The duration of the spell, and how good the barrier's resistance against fiery punishments depends on the caster's skill with it.


Mark of Flame Spell

Mark of Flame Spell is a spell that when used, summons a fiery magic sigil in front of the caster which burns anyone who caught into it as well as temporarily make them more suspectible to heat. The duration of the spell as well as inflicted damage depends on the caster's skill with it.


Flame Rondo Spell


Flame Rondo Spell is a combination of Flame Magic and broom dance technique. The caster first conjures flames with her broom before dancing with it, all while generating rapid, omni-directional waves of inferno where each wave more damaging than the last. As the caster is about to conclude her fiery dance, she generates a final wave of scorching heat that covers a wide radius, reducing everything within the range into ashes. While appeared to be physically taxing, this unique flame magic spell suits Amanda very well.


Shine Explosion Spell

Shine Explosion Spell is a type of fusion magic where two witches combine their powers together all while chanting out Bolsch Royce Fridorana!, calling forth tremendous, fiery explosion that strong enough to level an entire building. The inflicted damage and the spell's blast radius depend on both skill and synchronization rate between the caster.

In Teri Terio manga, Akko and Diana resorted to use this spell against Seconhand Shop owner who trying to escape after they discovered him forging Chariot Costume. Though both witches managed to knock him out and destroyed his shop in process, the blast also slightly injured Akko with Diana emerged unharmed thanks to her conjured magical barrier.


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