Little Witch Academia: Chamber of Time, also known by its original Japanese title, Little Witch Academia: The Magic of Time and the Seven Wonders (リトル・ウィッチアカデミア:時間の魔法と七不思議 Ritoru Witchi Akademia: Toki no Mahou to Nanafushigi) was released in Japan on the Playstation 4 on November 30, 2017[1] (Standard edition for ¥7,600)[2] and was projected to be released in early 2018 on PC[3] before officially being announced to coincide with the PlayStation 4 release outside Japan on May 15, 2018.[4][5] A limited-edition version with additional material, including an audio drama and an artbook, will be released in Japan.[2]
Production
Yosuke Futami, the producer of the game, expressed his interest in developing the game after being impressed by how the anime TV series adaptation of the franchise went. He acknowledged the hardest part in the endeavor, replicating Studio Trigger's animation style in video game format but nonetheless enjoyed it. Yō Yoshinari and Naoko Tsutsumi were also involved in the project since it was easy for them to work on something they were already familiar with and spend some time waiting until Studio Trigger was ready for its upcoming other video game project at the time, Kill la Kill: IF. Although Bandai Namco was given much freedom throughout the development of the game, Studio Trigger nonetheless provided guidance regarding how it must be done (both Bandai Namco and Studio Trigger had been in contact for 2 years at the time), particularly when it came about 3D animations and character expressions. Moreover, Bandai Namco staff who involved in the game's development have indeed watched the anime TV Series prior and therefore knew how to properly adapt its exciting actions and sense of humor into Chamber of Time' 3D medium despite knowing how challenging such endeavor could be. Moreover, Studio Trigger hoped people would love the expressiveness of the game's characters and find the feeling of its storyline to be close to anime TV Series' own, even felt like they were at Luna Nova outright.[6][7][8][9]
The game was intended to be a beat 'em up variety that utilized the "Visual Harmony System" to make animation close to anime it was based on as much as possible and emphasized the action aspect but, that's not all. The developers aimed to make the game half-action and half-daily life, allowing players to see different parts of Luna Nova instead of just dungeon crawling. Although they won't partake lessons like protagonists in Persona do, the players nonetheless had the chance to explore the academy and interact with its inhabitants there between dungeon explorations. Should later dungeons proved too difficult, the player may repeat previous ones to level up. In order to progress the story on the other hand, acquiring certain items from dungeon exploration was as essential as certain interactions with Luna Nova inhabitants. The game's setting is also intended to be as faithful to TV Series continuity as possible, with its developers taking notes from events of the same continuity while working on an original story and providing some spotlights to background characters simultaneously. Yosuke Futami revealed in an interview that, in addition of naming background characters whose name not revealed in anime TV Series proper (some of them may not documented in Chronicle book), he and the rest of the game's developers expanded their roles since these characters would be voiced this time around. Among such background characters whose role being expanded and even appropriately voiced were Molly McIntyre and Sarah.[10][11][9]
The decision to make the game's half-action aspect — Battle Mode — to be side-scrolling was intentional in Yosuke Futami's part under the consideration of majorities of the franchise's fans to be younger generation than older generations thus ensured it to be enjoyable by both. He came up with such idea from the fact he grew up playing 2D side-scrolling games and still enjoy Brawler-styled ones. He also chose PC and PS4 to be the game's platforms to better emphasize the fact that it's a Little Witch Academia video game adaptation, though Nintendo Switch was considered also if the idea received sufficient support from fans. Although, he and the rest of the game's developers had to work on its assets from scratch because of Little Witch Academia: Chamber of Time to be primarily depicted in 3D, which Yosuke Futami confident being able to close to hand-drawn animation Little Witch Academia as possible. Among such assets were Akko's facial expressions which Yosuke Futami enjoyed. On a related note, he also worked on online and offline multiplayer co-op modes which akin to Mario Party and intended to be added as the game's post-release update. The co-op modes in question also supposedly had the player controlling a team of 3 people on the same vein with story mode as they compete in different dungeons. As of bonus contents which likely came with the game's limited edition, soundtracks included, Yosuke Futami chose not to disclose them yet optimistic that western players would be able to get their hands on them.[10][9]
It's confirmed by Yosuke Futami that the game won't receive dubs but nevertheless had Taiwanese, English, French, German, Spain (Spanish) and Italian subtitles, let alone multiple endings. Although, there are more than one routes for players to reach the end, specifically investigation arcs (see plot below).[10][12]
As the game was released after the airing of "Tree of Leaves" and there might be some players who unaware of the TV Series of the franchise, Yosuke Futami included cutscenes animated in the same way as the latter in hopes of them enjoying both animated and 3D aspects of Little Witch Academia: Chamber of Time. He was aware that certain aspects of the game inevitably reminded fans and players alike to Harry Potter series thus hoped they would enjoy it the same.[10][12]
For the game's plot, it would be an original story that took place between episodes of the anime TV Series and revolved around Seven Wonders of Luna Nova among things not explored in the former. As expected, the plot of Chamber of Time was supervised by Studio Trigger which also in charge of its animated cutscenes which mostly focused on aforementioned theme. An alternate storyline in which Akko and co. resolve a matter that would change the entire world was considered before it fell through. Additionally, there won't be a secret ending; the real secret being the main antagonist's true identity.[9][12]
Player characters' initial stats were arranged to reflect on their characterization. For example, Akko has inferior intelligence and great stamina befitting to her resilience and magical capabilities that needed some work while Lotte's stats being average while her ability to call forth faeries and spirits alike being accessible to the players. Other aspects of the anime such as "Night Fall" novels and even Grand Charion were similarly implemented. Over 70 spells are available for players to equip Akko and co. with for dungeon explorations, many of which acquired as they level up and improve their stats along the way. Character customization and progression systems have been improved since the release of the demo.[9][11]
As the development of the game concurred with the airing of the anime TV Series as well as crossover with Super Robot Wars, Yosuke Futami decided to experiment with ideas that may or may not fit to its numerous battle elements and adventure features later on as well as putting others' ideas into consideration. Not surprisingly, Megumi Han, Fumiko Orikasa, and Michiyo Murase were among those who provided Yosuke Futami a couple of ideas upon being intrigued by the game. Among ideas they came up in mind were minigames (ex. a bit-style variety, Chariot card game, evading Alpaca!Sucy's spit), characters' stylized expressions (ex. Akko's evil grin with gums visible, Akko's disappointed expression from "A New Beginning", Lotte's sparkling face from "Night Fall", Lotte's disappointment from Finnelan's defiance when she made it clear red team had to complete their detentions thus barred from entering Night Fall event, and Sucy's scheming expression).[11][13]
When it came about recording for the game, Megumi Han entered a phase of self-discipline in which she must conserve her energy knowing Akko's lines would be numerous which included shouting. Fumiko Orikasa on the other hand, looked forward to check the game's script in her excitement from working on another Little Witch Academia project while Michiyo Murase kept the others' progress in mind as she about to record hers.[11]
Upon being asked about future games after Chamber of Time in an interview, Studio Trigger stated that it depended on both the budget and involvement of accompany who helped developed them. At that point, PlatinumGames was considered to help the development of upcoming Kill la Kill: IF. Yosuke Futami stated that he and Studio Trigger had no other games planned apart from Little Witch Academia one but nonetheless intended to work on a sequel with better quality and cuter character expressions.[9][12]
Overview
During the summer break from the academy, which takes place after the exams, a strange phenomenon known as “The Seven Wonders of Luna Nova” begins affecting the school. As Akko, Sucy, and Lotte investigate the hundred-year-old anomaly they accidentally break the seal on the Horologium Chamber, trapping them in an infinite time loop. They must now escape the loop as they are led to rumored forbidden magic. [14]
Plot
Prologue: Detention in The First Day of Summer Holiday
Sleeping Akko and an ominous book
The story begins with Headmistress Holbrooke's speech at the auditorium, which lasts until 11:30 AM. Shortly after the speech, Akko, Lotte, and Sucy begin to discuss their plan to spend the summer holiday tomorrow: Akko states that she's going to have private lessons with Professor Ursula in the latter's spare time, whereas Lotte visits her family, and Sucy stays to take care of mushrooms she cultivated at the academy.
Just then, Finnelan summoned Akko to the Student Counseling Office at once. Taking her time on her way to the office, Akko takes a special edition newspaper about Seven Wonders of Luna Nova and meets Diana, Hannah, and Barbara along the way, with the latter two remarking Akko was likely about to be expelled sooner. There, the grumpy teacher assigned Akko to organize books at the library as a punishment for breaking Academy supplies during Badcock's class, and she expected it to be finished before the end of the summer holiday.
Later that night, Akko tells her roommates about her situation. It's revealed that the shenanigan during Badcock's class earlier was the result of Akko reacting to the experimental potion Sucy gave to her to wake her up, leading to disastrous consequences. Lotte breaks up the argument and volunteers to help Akko and has Sucy tag along much to the latter's dismay. Changing topics, the three friends discuss Seven Wonders of Luna Nova which recently all over the news in the academy. Akko is skeptical about the phenomenon and remarks that those who seek to check the event are too curious for their own good, which earned her a sarcastic comment from Sucy who pointed out the irony in her words.
Akko decides to start her detention the next day and meets the green team (Amanda, Constanze, and Jasminka) who revealed to have plans of their own while on her way to the library. She also meets Diana who is shown to be assigned by Finnelan to ensure the Japanese won't slack off in the middle of her detention, and Professor Ursula who asks her to fix a goblin janitor's cleaning equipment. To her dismay, it's turned out that there are tons of books that must be organized, so much that she can't stand it and ultimately doze off until late afternoon just after putting 3 of the overall books. Little did Akko know that in her sleep, a mysterious girl appeared and used this opportunity to leave behind an ominous-looking book nearby before disappearing into golden sparks...
Ominous Secret Chamber
Entering the mystery room
Much later, Lotte and Sucy showed up to assist Akko in organizing the books. It is then Akko notices the ominous book the mysterious girl left behind earlier and, unsure where to put it, places it on the nearest bookshelf. To their surprise, this somehow unveils a secret passage that leads to an enigmatic large chamber with a massive ornate door along with a large, hourglass-like crystal contraption. Curious about what lies behind the ornate door, Akko opened it with a key she found inside a nearby box, the Canopus Key. Instead of another room, they plummeted into a Ley Line-like abyss which transported them into strange ruins infested by monsters. To Akko's surprise, she managed to use magic without much difficulty as they fought their way back to the mysterious chamber, only to be dismayed that her powers reverted to their original state as soon as they returned. Lotte suggested telling the professors about their situation. However, Akko argued against it out of the risk of expulsion like the last time. Nevertheless, the three friends decided to call it a day and return to their dorm room for a good night's rest.
Little did they know that by disturbing the enigmatic chamber, the three friends somehow subjected themselves to a time loop where the first day of summer constantly repeats itself. Akko is the first to notice the anomaly when Amanda, Constanze, Jasminka, Ursula, and Diana seemingly ask her the exact same questions as within (seemingly) the previous day and later, finding the books they put into their respective bookshelves in the library somehow returned to the desks as if they were never disturbed. Originally suspecting it to be a prank, Lotte argued about the possibility as the piles looked exactly like the way they were on the other day. Thus the prospect of someone capable of flawlessly recreating the mess is unlikely. As they continue organizing the books, Sucy notices that the secret entrance from the previous time loop is still open. However, the three friends ignore it for the time being until the day unexpectedly rewinds once again.
Now baffled by their current predicament, the three friends decided to investigate the mysterious chamber they found for answers. Before they could begin, Amanda, Constanze, and Jasminka unexpectedly entered the chamber, curious about what Akko was up to at the library until they stumbled upon the secret chamber's exposed entrance. To Akko's dismay, they soon followed by Diana who noticed something off in Akko when she bumped into her earlier. After Akko reluctantly explains to them her, Lotte's, and Sucy's circumstances, Diana correctly deduces the secret chamber to be none other than the legendary Horologium Chamber. She even considers telling the professors about this discovery, prompting Akko to object to the idea since she already had enough troubles on her hands. Amanda on the other hand, is intrigued by the dungeons Akko mentioned instead. The group then waited to see whether Amanda, Constanze, Jasminka, and Diana would retain their memories about that day's events in the next time loop.
On the next loop, the green team and Diana confirmed Akko's statements earlier and that they were now trapped in the same time loop. Once the group is gathered inside the Horologium Chamber, Diana reveals to everyone what she learned about the Chamber through her studies so far; Horologium Chamber is a special chamber that contains the power over time itself and the time loop they are currently trapped within had something to do with said power. The Cavendish also revealed that she found a lesser version of the Magic Key Akko used on the Chamber's Sealed Door in the previous loop (Canopus Key) along the way, prompting Akko to propose another expedition with said key. As they are about to begin the expedition, however, Diana restored the magic sigil in front of the Chamber's Sealed Door, revealing it to be a teleportation circle that allows three people in maximum who entered any of Horologium Chamber's dungeons to return. The Cavendish noted to Akko that she and her roommates were lucky in their previous exploration, as they managed to get back in one piece despite it being broken.
Note: From this part, the player may choose which investigation they'd like to start and the next. Regardless, all paths lead to The Final Wonder.
Horologium Chamber Investigation
The 1st Seven Wonder: The Cursed Doll
Akko being used as guinea pig for another experiment
The gang attempts to break the time loop by restoring Horologium Chamber's Great Clock. Diana proposed that the loop might have something to do with the broken Clock, prompting Akko to have Constanze examine it. As she and Sucy waited for the German mechanic to complete her task, the latter asked Akko to ask Carmen for some bittershrooms. While doing so with Jasminka's aid, the Japanese overhears some students talking about a cursed doll that allegedly appeared in the courtyard every night and set out to confirm it. To her and Amanda's (who are also intrigued by the rumor) dismay, the alleged cursed doll doesn't appear when the night comes. Amanda stated that Sucy also saw the doll, prompting Akko to look for said roommate to confirm the sighting from her instead. To her shock, not only did Sucy see the doll but she also took it for her experiment with bittershroom. When she cuts the doll open after taking a strand of Akko's hair, they find a missing Magic Key inside the doll, which leads to Mimosa Forest.
Although surprised by the circumstances surrounding the key's discovery, Diana nevertheless deduced that there were other missing Magic Keys scattered through different corners of Luna Nova, and finding them would be their secondary priority. Knowing they would need Elder Treant's sap to help restore Horologium Chamber's Great Clock, the gang used the key to go for Mimosa Forest. This thick forest resembles the Arcturus Forest except for being constantly enveloped by a thick pinkish fog. Defeating the Elder Treant, they take a necessary amount of its sap and return to the Chamber to successfully fix the Clock with it. Excited, Akko celebrated their success despite Diana remaining skeptical whether it was enough to break the time loop, only for the Cavendish to be proven right when it continued.
Disgruntled, Akko meets up with Amanda, who coincidentally found a lesser Ankaa key some time ago. Suddenly, the Japanese is jolted by a sudden bitter sensation over her mouth and knowing that Sucy had something to do with it, rushes for her mischievous roommate just as she makes a finishing touch on the doll in the courtyard. Akko demanded at the Manbavaran what she had done to deserve her latest predicament. Instead of answering, Sucy pours a bit of her bittershroom extract-based potion over the doll which turned out magically linked to the Japanese like some voodoo magic, instantly knocking her into submission with another jolt of bitter sensation stronger than the previous one.
The 2nd Seven Wonder: The UFO
Akko sees the alleged UFO
After things calmed down, Sucy tells Akko about an alleged UFO sighting that was mentioned by students at the laboratory. Through the accounts of one of the students, Bice, Akko learned that the UFO flies above Luna Nova every night, which can be seen clearly from the academy's western lookout. So, she waits for the night to come before setting out for the lookout to confirm it. After a while, the Japanese spots the UFO where it descends upon the schoolyard, prompting her to go for a closer look. Unfortunately, as soon as she got close to the supposed UFO, it unexpectedly flew away much to her disappointment.
Akko, Lotte, and Horologium Clock's spirit
On the next time loop, Akko joins Lotte as she summons the faery that inhabits Horologium Chamber's Great Clock, from whom they learned that they need to use Sealing Glue over the Clock to undo the time loop as restoring it won't be enough. Akko then inquired Lotte about her opinion regarding the UFO sightings which she just confirmed, in which she suspected it to be some random item possessed by its faery based on her friend's description. Knowing how to break the loop, Akko consulted with Ursula and later, Professor Lukic for means to make Sealing Glue while keeping them in the dark about why they need it. From the latter, she learned that the magical adhesive is made of 3 mandrake leaves, 3 Miniature Dragon fangs, and cornstarch. She managed to acquire all the ingredients despite the trouble in gathering the last one (she was briefly caught by Badcock when looking for some cornstarch at the aviary, which forced her to make another attempt in the next loop.
UFO revealed
With all ingredients for the Sealing Glue seemingly at hand, Akko sets out to deal with the UFO and uses Telepathy Magic on it as soon as it is within the range. In the process, the UFO crashes, and is revealed to be an old kettle possessed by its faery. Although she can't understand the faery's words, Akko can tell that it tried to rid of something inside the kettle to no avail through its gesture on it. Opening the kettle's lid, she finds the missing Ankaa Key inside, relieving the faery from its exhausting struggle.
Returning to Lukic, Akko gives the ingredients for Sealing Glue so the elderly professor can brew the glue for her. To her dismay, the end result is the weaker Magic Glue, and Lukic revealed she deliberately did not tell the Japanese one more ingredient as the means of acquiring it being a risky one; a few drops of Cerberus's blood. So, Akko asked Lotte about Cerberus and where to find one. The Finnish explained that Cerberuses are 3-headed giant dogs reputed to be the Guardian of Hell since they flourished in volcanic environments such as Mountain Ankaa. Luckily, the gang gained possession of the Magic Key for said volcano.
The three-headed beast proved to be a formidable foe, but the girls managed to defeat it and acquired some drops of its blood to complete the glue. With the Sealing Glue completed, Akko applied the Binding Glue over the Horologium Chamber's entrance and successfully broke the loop despite her attachment to the Chamber since it proved to be a comfortable secret base for the group. Satisfied at first, Akko recalled that she still had to deal with the books in the library before she could enjoy the summer holiday, in which her friends (including the reluctant Sucy) offered some help for the endeavor so they could enjoy their summer holiday together.
Not long after they left the library, however, the mysterious girl who tricked Akko into unsealing the Horologium Chamber appears and magically disposes of the Glue she applied on the Chamber's entrance, unlocking it once again and restoring the time loop...
Magic Key Investigation
The 3rd Seven Wonder: Hands from The Ground
Akko evading the hands
Continuing the investigation, Lotte tells Akko about a legendary artifact called the "Magichron", a magic-powered clock that can turn back time, but skeptical whether such a device exists. Akko reassured that it was indeed real and might hidden somewhere in one of the regions of Horologium Chamber's Sealed Door. As such, she decided to focus the investigation on the Magic Keys starting by asking around the academy.
Entering the lab, she overhears Abigail conversing about another of Seven Wonders, this time spectral hands that popping out of the ground. Inquiring the information from her, Akko learned the first witness was Henrietta, who was attacked by the hands while watering the plants in the Botanical Garden, though she managed to escape because they disappeared after holding her for one hour. Unfortunately, when the Japanese set out for the Garden, she finds a troll custodian has secured the area and forbade anyone from entering – apparently, the news about the spectral hands has reached the faculty that they ordered to quarantine the Botanical Garden until further notice.
Consulting with Sucy, the Manbavaran wondered whether the spectral hands were a new type of mushroom. Although dismayed that they aren't, Sucy nevertheless suggests Akko use Sleep Magic on the troll custodian and even gives her another Lesser Key of Pollux she found when looking for mushrooms as usual. Using a Sleep Magic spell on the troll, Akko successfully sneaks inside the Garden and confirms the anomaly that takes place there. Escaping the spectral hands' grasp, Akko notices the hands seem preventing her from getting close to Jennifer Memorial Tree for some reason. Knowing that flying is the only way to get past the spectral hands, Akko consulted with Holbrooke about the matter. The Headmistress revealed to Akko that she could magically "walk" in the air with the same spell to fly with a broom.
Using Flight Spell, Akko carefully walked in the air past the spectral hands's reach before landing perfectly on the ground around Jennifer Memorial Tree, the only part of the center of the garden that is not infested by hands. There, she finds Regulus Key seemingly hidden beneath the base of the Tree. To her surprise, as soon as she removes the key, the spectral hands around her abruptly disappear, leaving her wondering whether they have something to do with the magic key on her hands. Upon hearing Akko's accounts, Diana concluded that it leaves 3 more missing Magic Keys, having confirmed that there are indeed seven regions that are accessible through Horologium Chamber's Sealed Door. With that, the group set out for the next region, Regulus Mines.
The 4th Seven Wonder: The Wet Chair
Fixing the weather ball
After venturing through the cavernous Regulus Mines, the group finally uncovered the famed Magichron but was unable to activate it due to a lack of magic power. Under Lotte's suggestion, Akko goes to the Academy Store to see whether they sell any spellgem to power the device. There, she meets Badcock and consults with her about spellgems which store a greater amount of magic than standard magic batteries, only to be told that the academy cannot provide such spellgems because of its current financial constraints, prompting Akko to ask Diana instead. To her delight, while the Cavendish doesn't have one, she nevertheless finds a lesser Gienah Key, which gives the Japanese an idea to embark on another exploration and bring Diana along. After the exploration, Diana recalled rumors she heard from the cafeteria which may or may not be about another of Seven Wonders: A chair that is constantly wet for reasons unknown.
Examining the wet chair herself, Akko compared the phenomenon with ghost stories about someone who takes a taxi only to mysteriously disappear, leaving nothing but a wet seat. Suddenly, she feels a brief sensation of water dripping on her head, prompting her to look up and suspect that a leak might have something to do with the Wonder. Inquiring Ursula about what lies above the cafeteria, Akko learned about a fountain that used to power Weather Ball and thus suspected the leak might have something to do with it. Akko also learned that she can reach the fountain through Nine Witches' Hall (which doubles as the Headmistress' office), only to find that she must go past Finnelan who guards the office.
Fortunately, while thinking about the way to avoid or distract the strict professor, Akko meets Nelson who asks her to inform Finnelan about the broken bath in Luna Nova's faculty residence. Delighted by this turn of events, Akko immediately passes the situation to Finnelan, prompting the strict professor to check the problem and subsequently allowing the Japanese to go for the fountain. Discovering that something has clogged the fountain, Akko casts a mending magic spell over it, causing the Weather Ball to release a massive burst of water before both it and its fountains work once again. Although soaked by the water burst, the Japanese is relieved by her success in restoring the fountain when something lands on her head; a missing Magic Key which grants access to Shaula Desert.
The Shaula Key's discovery confirmed Akko's suspicion over Magic Keys' role in Seven Wonders, prompting her to gather everyone in the Horologium Chamber for a meeting over recent events. As much as she wondered how Akko could reach the Weather Ball, Diana nevertheless agreed with the Japanese's story, having suspected a definite correlative connection between Seven Wonders and Magic Keys beforehand. The group then commenced an expedition at Shaula Desert where the trip proved fruitful as they managed to recover one of Magichron's missing spellstones. Yet, the second and last required spellstone is still missing.
The 5th Seven Wonder: The Running Skeleton
Akko vs. Running Skeleton
After a good exploration, Amanda tells Akko about the next Seven Wonders; a running skeleton mentioned by a student in the classroom on the second floor. This earned her a tease from Akko who remarked that she finally told her useful info. Inquiring the student in question, Elfriede, Akko learned that the skeleton usually appears around 10.00 PM, running around while laughing at the School Grounds. Entering the School Grounds later that night, the Japanese come face-to-face with the running skeleton who is surprisingly fast and agile, able to evade her every attempt to subdue it. To compound the issue, the skeleton proved to be stronger than she anticipated it to be, as it managed to drag her through an entire lap of the area when she used her wand and sash as a makeshift hook to restrain it much to her frustration.
Informing Lotte about her confrontation against the running skeleton in the next time loop, the Finnish suspected the skeleton to be the same one in Lukic's class. This is soon confirmed when the Japanese find the elderly professor disturbed by her skeleton model's disappearance. Lukic suspected this turn of events had something to do with the concoction she used for its medicinal bath the previous day, claiming it wonders for joint pain so awful that "you can bend them all backwards after a good soak". Akko then asked her how to stop a running skeleton, which Lukic suggested using control magic.
Animated Skeleton's humorous end
Following Lukic's suggestion, Akko subdues the animated skeleton with a Puppet Magic spell in their next confrontation. Predictably, the animated skeleton attempted to break free from the spell, only to unexpectedly blow itself up into pieces in doing so. Yet, it didn't go down without a last laugh as when the smoke cleared, its disembodied skull managed to comically bite Akko's nose moments before whatever magic that brought it to life wore off. Removing the offending skull, Akko is about to toss it away only to find Gienah Key within its jaw. Surprised by this, she gathered everyone for a meeting in the Horologium Chamber.
Akko's story about both the Key and the running skeleton model surprised both Diana and Jasminka. Whereas the former is unable to help but curious about how the Magic Key ended up inside its skull, to begin with, the latter wonders whether the skeleton ate the Key. Nevertheless, this solidified Diana's suspicion about the connection between Horologium Chamber's Sealed Door and the Keys judging from the latest events. With another magic key in their possession, Akko and the gang set out for Gienah Tundra for another expedition.
As with previous expeditions, the trip to Gienah Tundra proved fruitful with Akko and Co. recovering Frosted Snow Spellgem, Magichron's second missing Spellgem at Divine Dragon's lair. Completing the device, Akko suddenly finds herself back to the very moment before she unlocked the Horologium Chamber surrounded by Lotte and Sucy who caught her sleeping in the middle of her detention. Perceiving her latest adventures to be a dream, Akko continues organizing the book with Lotte and Sucy's help, this time without disturbing Horologium Chamber.
However, there are still some loose ends, as once again, the mysterious girl who masterminded the whole thing unlocked Horologium Chamber once again, undoing Magichron's effects in the process...
Sealed Door Investigation
The 6th Seven Wonder: Faceless Portrait
You're busted, Akko!
Finding herself back in the time loop, Akko begins to wonder about what actually lies behind the Sealed Door aside from 7 regions that require magic keys to access them. Entering the Horologium Chamber, Akko was surprised that no one except Diana was present in the room. At that moment, Diana is researching some info about an entity called Time Demon said to be imprisoned in a labyrinth-like prison. Hearing that the demonic entity has power over time itself, Akko, without thinking twice, set out to investigate more about it in spite of Diana's protest.
When looking for more info about the Time Demon, Akko overheard Avery, Blair, and Mary talking about another Wonder; The Faceless Portrait. Inquiring the three girls about it, Akko learns about an alleged faceless portrait whose eyes are said to glow in the night. Said portrait was hung in a classroom (Class 3-1) on the third floor, but according to Blair, the portrait has been removed very recently. This prompts Akko to go to the classroom to clarify the rumor where she meets Lotte there, who is dismayed that the portrait has been moved. With both of them confused bout whether the faceless portrait indeed exist,s Akko decided to ask Headmistress Holbrooke about it. From the Headmistress, Akko learned about a professor of magical art who suddenly transferred away sometime prior to the first day of the summer holiday and left behind a painting she had yet to complete in the process. Akko deduced that the painting and the faceless portrait might be one and the same, which Holbrooke suggested asking Finnelan to confirm.
Narrowly avoiding an unnecessary misunderstanding, Akko learned from Finnelan that she had Hannah and Barbara moved the faceless portrait to the storage to avoid commotion over it, all while wondering how everyone believed the alleged Seven Wonders. Once again, Finnelan reminds Akko about the detention as she is about to make her leave. Unfortunately, the storage door was locked, and Akko deduced that Hannah and Barbara might still have the key in their possession. Just then, she meets Constanze who gives her another lesser Regulus Key to ask her to accompany her for another expedition.
After a small expedition with Constanze, Akko goes for Hannah and Barbara and inquires them whether they have the storeroom key. Barbara recalled that they had yet to return it to Finnelan, which prompted Akko to offer to return the key on their behalf. However, this earned her suspicion of the two, who then teased her about her detention, much to the Japanese young witch's dismay and fury that she was forced to leave. Just then, she met Amanda and complained over the two girls' treatment of her compared to theirs with Diana, in which Amanda remarked that the two are indeed Diana's loyal underlings, and thus suggested Akko disguise herself as Diana via. Metamorphosis magic. Recalling that Badcock is in charge of such magic and her skill in it still relatively poor, Akko decided to consult her about it for solutions. From Badcock, Akko learned that using metamorphosis magic to assume the appearance of someone else is more difficult than animal forms, and usually requires an item the person in question always carries around with them to work. Now fully understanding the complex level of metamorphosis magic, Akko decided to find Diana.
Upon meeting Diana, Akko inquired her about what she usually carries around her, to which Diana stated that it was her handkerchief before leaving to clear her mind. This prompts Akko to stalk her all the way to the courtyard. Pretending to be sweaty, Akko asks Diana to lend her her handkerchief which hilariously, earns her suspicion of the Cavendish through her poor acting, prompting her to flee from the scene. Fortunately, after hiding somewhere around the courtyard, though Akko lost Diana, she nevertheless found her handkerchief, which left her confronting Hannah and Barbara while disguising herself as Diana.
The painting reveals the key
However, disguising as Diana with metamorphosis magic just to get the storeroom key from Hannah and Barbara turns out never a bright idea from the beginning, as Akko barely stays in character, and by she leaves the two alone, the real Diana busted her and chewed her for both assuming her form without her consent and demanded her missing handkerchief. In spite of this, Akko is finally able to get her hands on the key to the storeroom where the unfinished painting is being kept. Examining the portrait, which is revealed to be the painting of Woodward (albeit with eyes, nose, and mouth missing due to still incomplete), one of the Nine Olde Witches, Akko sees nothing unusual about it and decides to return once the night comes. As she predicted, the painting's right eye seemingly glowed later that night. However, upon closer inspection, Akko realized that the glow on the painting's eyes is actually the moonlight reflected by something near the window; the final missing Magic Key, Pollux Key. Discovering the key, Akko gathered everyone at Horologium Chamber and explained how she found it. After remarking that Akko would've avoided unnecessary trouble by asking her instead of disguising as her, Diana asked Akko how many keys she found when entering the Horologium Chamber for the first time, which Akko barely remembers. Nevertheless, the gang set out for the 7th region, Labyrinth of Pollux.
Finding the key, she gathered everyone at the Horologium Chamber and explained how she got the key in the first place. Diana asks Akko how many keys she found when she entered the Horologium Chamber for the first time. Akko barely remembers how many, but nevertheless decided that they would start another expedition, this time to Labyrinth of Pollux.
The Time Demon
The roaring Time Demon
In stark contrast to previous dungeons of Horologium Chamber, Labyrinth of Pollux is the most challenging to navigate. Not only they must find hidden levers to continue their progress, but the gang also finds themselves facing a massive humanoid entity resembling a titan albeit twice the size with a blue meridian glow that is seemingly unkillable and even magically sends them back to Horologium Chamber. To clear her mind from this shortcoming, Akko sets out for another exploration with Jasminka after the latter finds the missing Lesser Shaula Key as a prize in her snack. Feeling better, the Japanese inquires her chubby friend whether she happens to know about Time Demon by chance, which Jasminka suggests she ask professors instead.
Akko begins asking Luna Nova professors about the Time Demon starting with Professor Lukic since she's obsessed with occult-related topics most. Although the elderly professor revealed to know little about the entity in question, she nevertheless warns the Japanese about the demons' treacherous nature, citing the fact that they are eager to tempt unsuspecting mortals with the promise of granting them a wish with the price that more than often not bode well to their mortal clients. Taking notes on this advice, Akko consults with Headmistress Holbrooke who happens to be in a good mood after finding a perfect pair of boots in a catalog large enough to be worn as a hat. Upon being inquired about the Time Demon, the Headmistress reveals her familiarity regarding his lore, elaborating that the time-manipulating entity resides within a labyrinth to hide from those who seek to exploit his powers and will only listen to those who manage to prove their worth of facing him. The Headmistress also discouraged Akko from negotiating with the Time Demon or magically tampering with time itself, stating that meddling with time is almost as bad as necromancy, but nevertheless suggested Akko ask Ursula for a book about such topic after being convinced that she (Akko) needs it for some little research during the summer holiday. Afterward, Akko manages to convince Ursula to lend her the book in question, Book of Chronos, and brings it to Diana.
Consulting with the book alongside Diana together, both girls learned that the Time Demon will listen to those who proved their worth by preparing the Talisman of Time before facing him. Said Talisman is made of a minotaur horn, a screamer core, a witch's lip petal, and some enchanted starch. Gathering the required materials, Akko brings them all to the Cavendish so she can start crafting the Talisman for the next exploration at the Labyrinth of Pollux, which is implied to be the same labyrinth Time Demon went into hiding. Once again, the gang faced the titan-like creature, but this time they managed to turn the tide of their fight and ultimately defeated it.
When it looks like the trip was rather fruitless despite their aforementioned success, turns out the titan-like creature WAS the Time Demon they seek, having assumed said form to test their worth as his would-be mortal clients. The entity speaks to the gang through telepathy as soon as they return to Horologium Chamber, proposing that he will grant them anything they want since they have proved themselves upon him. Silencing Sucy before she could ask something that neither she nor the rest of the gang wanted, Akko asked the Time Demon to break the time loop they were currently trapped within. The Demon grants the Japanese their wishes at the cost of memories pertaining to her adventures since she unlocked the Time loop.
As with the activation of Magichron in the previous attempt, Akko finds herself returned to the very moment before she unlocked the Horologium Chamber, but this time Diana, Amanda, Constanze, and Jasminka are present alongside Lotte and Sucy ready to help her arrange the books. Although everyone believed the crisis had been resolved for real, Diana ponders whether they had missed something: Turns out the mastermind behind the unsealing of the Horologium Chamber is still on the loose and, once everyone left the library, she unsealed the Horologium Chamber, all while undoing the deal Akko and co. made with the Time Demon and subsequently returned the memories the demon taken from her through the said deal in the process...
The Final Seven Wonder: The Ghost in the Library
The Curious Molly
Finding herself awakened back at Horologium Chamber after having a series of flashbacks pertaining to her past adventures there, Akko is disgruntled that the deal with Time Demon had failed to break the time loop. Diana suggested that they should take another look at Seven Wonders and its connection with Magic Keys Akko found so far once again, citing that there's something more in it as much as the time loop itself. The Cavendish further stated that there's one more Wonder that is yet to be investigated despite them having all 7 main Magic Keys; "The Ghost in the Library."
Exiting the library, Akko bumps into Molly, a mild-mannered student who is curious about the Seven Wonders. While she and Akko vaguely know each other, Molly is nevertheless well aware of the Japanese's reputation in the academy. Inquiring about the girl, Akko learned some insight into the Ghost in the Library; in life, she was once a Luna Nova student who performed poorly in magic. Delighted, Akko tells Molly to let her know if she happened to learn more about the Final Wonder as they parted ways, only to realize something amiss in the girl. Brushing it aside, the Japanese asked the same thing of Amanda only for the Irish American to tease her by stating that the ghost would likely be about to possess her since they displayed ineptitude in magic much to Akko's irritation.
Returning to the library, Akko shared with Lotte what she learned about the Final Wonder so far. The Finnish commented that the ghost might use Invisibility Magic to cover her tracks whenever she leaves the library. Although unsure of the ghost's motives, Lotte nevertheless suggested Akko revisit locations where Seven Wonders took place in the previous time loops, citing the habit of culprits in murder mystery stories always returning to the scene of the crime. Checking the locations one by one, she repeatedly cross-paths with Molly who shared with the Japanese her opinion regarding the Wonders:
- The cursed doll might be some random faery dancing in the middle of the night and mistaken as a dancing doll by the witnesses.
- The alleged UFO sighting was popularized by infamous cases of cattle mutilation allegedly perpetrated by the aliens, and thus Molly humorously warned Akko to be careful, so they won't mistake her as a cow for vivisection.
- The sighting of a running skeleton was only infamous enough as a ghost story and requires an extra hook to be counts as a Wonder.
- The hands around Jennifer Memorial Tree was likely a story made by someone who imagined a dead body beneath.
- The seemingly constantly wet chair might be an overly exaggerated story made by youths around Akko's age.
- The faceless portrait's rumors were likely a hoax made by someone who took advantage of the unfinished painting.
Checking the library at night (09.00 PM) for the Final Wonder, Akko sees nothing out of the ordinary in the area. The Japanese mused that the alleged ghost didn't attract much attention like previous Wonders despite her recurring sightings and decided to call it a day and continue the investigation in the next time loop.
The Return of The Dreaded Ghost Witch
Molly unveils her true color
Things appear to be normal in the next time loop until Amanda tells Akko about a fierce argument between the three girls which she describes as so intense that they are clearly about to "tear each other into pieces". Akko doesn't take Amanda's accounts seriously until she learns said argument involves Molly and her roommates Elsa and Amelia. Not wanting to believe the mild-mannered girl she met in the previous time loop has insulted her own roommates' dreams just like that, the Japanese sets out to find Molly for answers to no avail. In the middle of her frustration, Lotte reveals that she saw Molly seemingly heading for one of the academy's observatories, prompting Akko to make haste leaving the confused Finnish behind.
Upon finding Molly, Akko inquires the blue-haired girl about her argument with Elsa and Amelia earlier, reasoning that she can understand how it feels like to have one's dream being made fun of. Molly calmly explains that she only expressed her true feelings to her roommates much to the brunette's confusion. Just then, Ursula appears and asks whether everything is fine between the two only to have trouble in remembering Molly. The blue-haired girl uses the opportunity to make her abrupt leave, leaving Akko who calls her teacher out for it before rushing for her friend's side.
Catching up with Molly once again in front of the library, Akko pleads with her to forgive Ursula for such a trivial matter, but once again the blue-haired girl responds not in the way Akko expected: Molly remarked the Japanese being full of surprises before ominously stating that she's going to "do it right". Akko's confusion grows as Molly expresses her gratitude for helping her retrieve her fragmented powers and memories and adds that the Japanese and her friends might not be able to escape the time loop they are currently stuck into, citing that neither Magichron nor the restored Horologium Clock nor even Time Demon have the power to do so. Amused by Akko's expected reaction since not even Diana was able to determine the culprit behind their situation, Molly reveals herself to be the mastermind and that she had manipulated them to retrieve said fragments each within a set of old classic witch outfit that used to be hers, loots that they overlooked throughout their latest exploration.
Molly then requested the Japanese's assistance to help her reclaim the final fragment, but Akko, finally sensing something off in the blue-haired girl, demanded how she became familiar with the legendary Chamber in the first place and whether she really was Molly. It then comes to light that something has possessed the blue-haired girl when she reveals herself as "the loser who became afflicted with the Curse of Time and turned into the Ghost Witch". Not fully understanding this unexpected turn of events, Akko tries to reason with Molly, but she responds by lashing out at the brunette, crying out how the Japanese can still boast about her dreams while she (Molly) herself believed her dreams had been ruined. Having enough, Molly tries to attack Akko only to be interrupted by Ursula who realizes something off in the blue-haired girl as well. As a result, Molly is forced to retreat, but not before scatters Akko's Chariot Cards both to make the Japanese feel the same despair that she felt and cover her escape at the same time.
Putting Pieces Together
With the loss of her Chariot cards collection, something has possessed Molly, and now Ursula got dragged into her and her friends' current predicament, Akko is left with no choice but to explain their situation to the bespectacled Luna Nova professor. Although horrified by the gang's accounts including the fact that they took the matter into their own hands instead of asking for one of the professors' help, Ursula nevertheless agreed to lend Akko and co. a hand in breaking the Time Loop and dealing with Molly. Diana speculated that Molly is likely on the other side of the Sealed Door of Horologium Chamber, specifically the "true chamber" behind it along with the possessed girl's possible connection with the Final Wonder. In the next time loop, Akko meets up with Elsa and Amelia to ask them about Molly's whereabouts only to learn the blue-haired girl is still missing and that they are worried about her, no longer remembering their heated argument.
Taking her time between recovering her scattered Chariot cards, Akko checks on Ursula's progress in browsing through Luna Nova's records pertaining to Ghost Witch. Putting pieces together, the two discovered a shocking truth about the missing blue-haired girl; Molly is in fact, a Golden Magic Age-era Luna Nova student who turned into a monstrous, skeletal entity called the Ghost Witch allegedly because she lost control over her own power as well as afflicted with Curse of Time. To stop her rampage, Luna Nova professors at that time subdued the Ghost Witch and split her corrupted half into seven fragments which were then locked away behind Horologium Chamber's Sealed Door, leaving her human half to continue attending the academy as if nothing happened at the same time in process. However, no one noticed Molly had stayed at Luna Nova for the past two centuries for some reason, which Ursula suspected that memories pertaining to her in everyone, including her own are periodically reset (estimated to be once a year) – a side effect from the loss of her corrupted half. Although not fully understand what had befallen her dear friend, Akko is nevertheless more than eager to find Molly so they can get to the bottom of the matter.
The Ghost in the Library Revealed
The gang vs. Molly-Ghost Witch
Though unsure of their findings, one thing is certain: Molly is much more likely on the other side of the Sealed Door of Horologium Chamber, specifically the true interior of its other side and one that doesn't require Magic Keys. Under Ursula's suggestion, Akko forcefully opens the Door with Shiny Arc, allowing her and the gang to enter, and eventually comes face to face with the reunified Ghost Witch, a form of Molly's alter ego, the Ghost Witch herself. It proved to be a difficult fight, as she wields immense elemental powers at her disposal and worse, is able to render her immune to certain elements with the use of conjured crystals that must be destroyed in order to make her susceptible to the element in question. Despite this, Akko and co. perseveres, and eventually defeats her in the end, enabling them to evacuate Molly's unconscious body.
Despite their success, Molly is still not awakened for some reason. It is then Akko connects all the dots together and confirms that Molly and the Final Wonder, the Ghost in the library, are one and the same and called for her there. Predictably, Molly answers by appearing in her astral form, completely sick with remorse over what she had done while under the influence of her corrupted persona and that she dared not to look at her roommates' faces after their heated argument. Akko reassured Molly they would forgive her nevertheless, even though neither Elsa nor Amelia were able to remember the whole thing, citing that the two were worried about her well-being. Surprised and moved by this, Molly abruptly returns to her body in a flash of light much to Akko's surprise.
Molly awakes.
Shortly after opening her eyes, Molly tells the gang how she became the Ghost Witch in the first place; she was indeed originally an inept Luna Nova student from the Golden Magic Age era whose luck changed upon discovering Horologium Chamber. Although she managed to improve her skills thanks to Chamber's Time Magic, her inability to tell anyone about it resulted in Molly isolating herself from others. In her desperation, she attempted to use the power of Horologium Chamber's Great Clock to go back in time to the day she first enrolled at the academy. Instead, she became afflicted with the Curse of Time, resulting in the young witch existing outside the normal flow of time and subsequently turning into the Ghost Witch. In response to this, professors of Luna Nova at that time stripped the transformed Molly of her corrupted half which then split into seven fragments that were later hidden away to stop her at the cost of her human self not remembering who she really was.
Concluding her story, Molly pleaded to Ursula to imprison her back in the Horologium Chamber against Akko's wishes, believing herself to be dangerous to everyone. Fortunately, such a request is no longer necessary as Golden Magic Age professors' actions to stop her all those years ago were revealed to be part of the very procedure to break the Curse that afflicted her. Diana explained that said procedure also involved the use of a magic seal placed on Horologium Chamber to sap away her Ghost Witch half's powers along with the time loop the gang sought to break, the latter of which turns out to be a failsafe should the Ghost Witch was prematurely released. With Molly now returned to normal, the seal has completed its task and thus the time loop is no more. As such, Ursula reassured the distressed Golden Magic Age-era young witch that attending the academy for 200 years should be more than enough to be a reminder of her mistake.
After sealing the Horologium Chamber for good, Ursula finds the ominous book that started it all and to Akko's surprise, a rare "Horologium Chamber" Chariot Card beta underneath it, which the latter quickly assumes to be the alleged secret treasure hidden behind the Sealed Door. As the apology to scatter the Card, Molly allows Akko to keep it and she, along with the rest of the gang (including disgruntled Sucy), helps Akko arrange the book with Ursula tags along as well.
Epilogue
In the end, life returned to normal in Luna Nova. Akko, Lotte, and Sucy are discussing what will they do next for the rest of the summer holiday, in which the Japanese suggest buying some ice cream at the spot Jasminka mentioned in Blytonbury whereas Sucy arranges an order for a venomous wasp for another of her experiments. Just then, Akko notices the now happy Molly with Elsa and Amelia, unable to help but smile to see her finally able to live the life she always wanted in their academy.
Drama CD Story
The Drama CD story begins with Lotte having a late-night chat with her fellow Night Fall fan, GreatBen810, during which they bring up a once-in-a-century star alignment that prominently featured in one of the book series installments. In the same conversation, said astrological event was revealed to be about to take place once again the next night.
The next morning, Akko, Lotte, and Sucy are discussing what they are about to do next for their summer holiday. Akko then asks Lotte if there's anywhere she wants to go, reminding the Finnish witch about the conversation she had with GreatBen810 the previous night. Thus, she proposes that they travel to a Stonehenge to witness the once-in-a-century star alignment. The catch is, however, the Stonehenge in question is quite far and worse, there's no Ley Line Terminal nearby. Nevertheless, the three friends decide to ask Professor Finnelan for permission to stay off the campus for such an occasion and hopefully figure things out. But Finnelan refuses.
Luckily for the three friends, Ursula shows up to convince her senior that the trip is meant to be an academic pursuit, citing the astrological event the girls mentioned to be more significant than she assumed to be. Finnelan eventually relents, though she nonetheless reminds them that they ought to present a report about what they learned as soon as they returned, much to Akko's chagrin. With no time to lose, the three friends pack up for the summer field trip with Akko bringing in everything they need except the kitchen sink and Lotte can't help but look forward to the event featured in her beloved book series. Only Sucy who indifferent about the upcoming trip by contrast. Their conversation about the trip caught Hannah and Barbara's attention while passing by due to the three friends left the door of their dorm room open. Whereas Hannah decides to make fun of them for it as expected, Barbara, being the closest Nightfall fan, is genuinely curious about it.
Ignoring Hannah and Barbara, Akko, Lotte, and Sucy meet up with Ursula in the town, having expected the three friends with a car she rented for their trip. The journey to the Stonehenge is not an easy one to no one's surprise, Ursula barely knows anything about cars apart from how to drive one. The group is momentarily stranded out of nowhere when the car suddenly runs out of gas, prompting Ursula to fly to the nearest gas station. By the time she returns and subsequently refills their car's fuel reserves, the night has fallen and it takes her some time to properly turn the headlights on. Akko is delighted to learn that Ursula had prepared some sandwiches for their trip now that she's hungry, only to be disappointed upon realizing said sandwiches are potato salad ones, no doubt the result of Badcock's worries about the school's current financial state.
A few hours later, the group has yet to reach their destination, and the once-in-a-century star alignment is already upon them. Ursula eventually concludes that they are indeed lost, much to Akko's chagrin as she is hungry again. The group decides to stop by an old house not too far from the road to ask for directions. There, they are welcomed by the house's sole inhabitant, a kind old lady who invites them to stay for dinner. As the group enjoys the exquisite feast the old lady hosted, the old house's sole inhabitant expresses her joy at seeing a group of young witches after so long, even if they minus Ursula are still in training, revealing that people rarely come by the area as of late. When Lotte reveals the purpose of the group's trip to the kind old lady, the two quickly bond courtesy of their common passion for the Night Fall series, surprising Akko, Sucy, and Ursula. The excited old lady then provides the group with directions to the Stonehenge and slips the fact that she had seen the once-in-a-century star alignment prior but is now too old to join them.
With the direction the old lady gave to them, Akko, Lotte, Sucy, and Ursula arrive at the Stonehenge at last. The group set up a camp in time before the star alignment fully realized as they watched from the Stonehenge just as Lotte dreamed of.
The purpose of their journey had been fulfilled, and it was time for Akko, Lotte, Sucy, and Ursula to return to the old lady's residence to thank her for her hospitality. However, they found the house empty with no trace of its owner. In fact, Sucy initially assumes the old lady to be a ghost as they continue searching until Ursula finds a letter she left behind. To their shock, the old lady was none other than a witch and time-traveler who harnessed the power of the Horologium Clock to jump forward in time so she could watch the once-in-a-century star alignment for one last time but, that's not it all: The fact that she successfully traveled forward in time by using said Clock indicated her to be a high-tier witch who studied Time Magic with the artifact at one point prior to its eventual relocation into its namesake Chamber beneath Luna Nova Library, foreseeing the decay of magic in the world that occurred following the dawn of Industrial Revolution in the process. Her fateful meeting with Akko, Lotte, Sucy, and Ursula reassured her that witches and the rest of the people of the magic community still had a future. Having fulfilled her visit to the future, the high-tier witch returned to her proper time and place in the distant past. Now that she's gone, enchantments she cast to recreate her residence for her stay in the present day eventually ceased, leading the old house to disappear at last.
The group's journey back home is as difficult as the trip itself. The car breaking down at one point along with circumstances that delayed the trip twice earlier angered Finnelan because she had waited for them overnight.
Akko is still working on her report of the trip for the once-in-a-century star alignment when Amanda shows up, having returned from a trip with Constanze and Jasminka to the latter's hometown. Amanda invites Akko, Lotte, and Sucy to join her sneaking out later that night, though she declines the offer. Hannah and Barbara show up to check on the progress of the three friends' report, though it's clear the main reason is Barbara's curiosity over how their trip went and somehow convinced Hannah to accompany her without the former suspecting her true agenda. A moment later, Ursula drops by to check on Akko, Lotte, and Sucy and reveals that she also had to write her own report as well.
Later that night, Lotte, having finished her own report, shares GreatBen810 her experience during the aforementioned journey. Hilariously, GreatBen810 sends her a picture of her own trip where hers is to a beach still in her Big Ben costume.
Gameplay
Little Witch Academia: Chamber of Time is a side-scrolling action-adventure game that features multiple characters from the series as playable characters.[15] Luna Nova Magical Academy can be explored and magic-infused attacks are used to navigate through monster-filled dungeons. The game features animated cutscenes by Studio Trigger, the creators of the anime series. Scores from the series' original soundtrack are included in the game as well.
Adventure Mode and Battle Mode
There are two distinct game modes[16]:
Adventure Mode
In this 3D adventure-style mode, the player controls Akko as she explores Luna Nova and converses with everyone there, which allows her to carry out Sub Events.
Time passes automatically in Adventure Mode, with professors and students moving at regular intervals. Things may advance from explorations, event progress, etc. Upon reaching midnight, time goes backward and returns to 8:00 A.M. on the previous day. You can choose to take a nap in Akko's room in order to quickly advance time for 1, 3, or 6 hours.[17]
Certain magics can be utilized while in Adventure Mode, specifically in areas marked with a green magic circle (ex. Memory Crystal Ball). In order to perform it, the player requires an appropriate magic potion, or else the spell fails. The following is the list of magic potions in question[18]:
Lastly, at Luna Nova, there are several Memory Crystal Balls which not only where the player can save the game's progress, but also teleport at different parts of the academy provided that they have been unlocked by using Telepathy Magic beforehand. Note that these are accessible only after completing A Spirit in Need.
Battle Mode
In this 2.5D action mode, the player explores dungeons accessible via. Sealed Door of Horologium Chamber in conjunction with Magic Keys at hand in a party of three people. Clearing a dungeon will reward the player with Luna Pounds, experience, and loots. Only experience can be recovered if the player and their two supporting members' health reaches 0 and opt to quit the exploration[19].
Party Roster
Party Roster screen
Before entering Battle Mode, the player must choose a party leader (which they control) and two supporting members who will act of their own accord. Keep in mind that each character has their own leadership traits, so make sure to take those into consideration if the player wants to use them for their advantage.[20]
Here is the list of playable characters and their respective leadership traits:
| # | Character | Leadership Trait 1 | Leadership Trait 2 |
|---|---|---|---|
| 1. | Akko | Adventurous: Support characters earn double experience points. | Tough as Nails: Regain 50% HP once per battle when HP falls to 0. |
| 2. | Lotte | Spirit Navigator: Spirit reveals the location of hidden chests. Press the spell button to dig the chest out. | Mystic Slayer: Deal additional damage to mystic monsters. |
| 3. | Sucy | Fungus Finder: Gain party buffs by touching mushrooms that appear while adventuring. | None |
| 4. | Amanda | Thief's Discipline: Collect double luna and experience points after completing a dungeon. | None |
| 5. | Constanze | Stanbot: A Stanbot assists Constanze in battle. | Clockwork Slayer: Deal additional damage to clockwork monsters. |
| 6. | Jasminka | Quick Healer: Regain party HP when entering a new area. | None |
| 7. | Diana | Living Bestiary: View select monster stats. | Commander: Party gains a boost to all stats except Drop Luck, which fails. |
Spells and Their Attributes
During Battle Mode, you can utilize spells assigned to characters beforehand. They possess properties such as Active, Flexible, and Fixed, and all of them consume MP. Each spell has a certain amount of cooldown before can be used again.[21]
Spells are split into four attributes based on their respective element:
- Water Magic: In addition to water-based attack spells, Water Magic in this game includes Revitalization Magic, making them good support spells.
- Flame Magic: Flame Magic has most offensive spells which are primarily fire-based, making it effective against most monsters.
- Earth Magic: Many earth-based spells can either petrify or keep foes in place long enough to receive further punishments.
- Wind Magic: Many wind-based spells can weaken foes' defenses, allowing you to turn the tide of the fight in your favor.
Dungeon Gimmicks
Dungeons explored during Battle Mode have several gimmicks in addition to enemies and treasure chests[22]:
- Obstacles: Objects that block the dungeon's passages. Can be destroyed by attacking it.
- Maze: Certain dungeons (Mimosa Forest and Regulus Mines) are more maze-like and choosing the wrong path will lead to a starting point at best.
- Lava: Certain dungeon (Mountain Ankaa) has chunks of molten lava raining down their passage, dealing damage to anything they hit.
- Blizzard: The dungeon where the blizzard occurs (Gienah Tundra) has strong cold wind which can impede one's progress.
- Antlion/Sand Pit: Certain dungeon (Shaula Desert) has sand pits serving as the entrance to the basement region dug by Shaula Ants.
- Lever: Levers must be pulled in order to access other areas in the dungeon.
Status Ailments And Other Debuffs
During dungeon explorations, your characters may suffer status ailments and other debuffs which are temporary yet put them at a disadvantage in such meantime depending on the situation hence preferable to be cured via. Revitalization Magic at hand.
- Poison: HP continues to decrease from poison-based attacks during the duration of the debuff.
- Burning: Similar to poison except due to immolation by fire-based attacks during the duration of the debuff.
- Freeze: Unable to move due to ice-based attacks. Wears off prematurely from additional attack during the duration of the debuff.
- Electric Shock: Similar to freeze albeit the result of a lightning-based attack during the duration of the debuff.
- Petrification: Similar to freeze and electric shock albeit turned to stone from earth-based attack during the duration of the debuff.
- Sleep: Similar to freeze, electric shock, and petrification albeit entering deep sleep due to the effects of Sleep Magic during the duration of the debuff.
- Slow: Characters' movement speed decreased during the duration of the debuff during the duration of the debuff.
- Silence: Characters cannot cast spells during the duration of the debuff.
- Magic Power Drain: MP decreases little by little during the duration of the debuff.
- Bad Luck: Affected character's loot is reduced to only 1 Luna Pound.
Boss Fight
At the end of the main dungeon is a large chamber where boss battle will take place. Regardless of the boss in question, its HP is displayed at the bottom of the screen. The exploration concluded by defeating the boss and gathering every single loot it left behind.[22]
Walkthrough
See: Little Witch Academia: Chamber of Time Walkthrough and Guide in Neoseeker.com
Main Event (left) and Sub Event (right)
The game's walkthrough progress is split into Main Event (marked by a red exclamation mark) and Sub Events (yellow exclamation mark).
Main Event
Main event is about objectives that must be completed in order to finish the game.
Sub Events
Sub Events are objectives that don't have to be completed in order to finish the game, though some are crucial in doing so.
A Sub Event can be started when specific conditions (time and location) are met while speaking to a client who is marked by a yellow exclamation mark. The rewards can be either lesser Magic Keys or certain decorations for Horologium Chamber's main room[23].
Horoscope System and Level-Up
Once you manage to complete a dungeon, you gain EXP and items. EXP helps you level up, which will unlock new magic spells and increase your stats.
Level Up
Upon attaining enough EXP to level up a character, you will attain allocated points to improve their parameters via. Status Screen[24]. In the status screen, a character's parameters consisted of the following:
- HP: Health Points.
- MP: Mana Points which spent while casting spells. Refills automatically.
- Offense: Affects damage inflicted upon enemies.
- Defense: Affects damage received from enemy attacks.
- Critical Hit: Affects critical hit rate.
- Critical Avoidance: Reduces critical hit rate from enemies.
- Drop Luck: Affect loots' drop rate.
Said parameters can be improved by adding allocated points into the following:
- VIT: Improves HP and Defense.
- STR: Improves Offense.
- INT: Improves MP and Offense.
- AGI: Improves Defense, Critical Hit, and Critical Avoidance.
- LUK: Improves Drop Luck, Critical Hit, and Critical Avoidance.
Allocated points can be re-assigned by using Do-Over Clock.
Horoscope System
Horoscope System
Learning new spells, as well as improving them, is done through the ‘Horoscope System’. By opening up the stars with the ‘Magic Points’ gained when leveling up, you will be able to learn new spells. As you fill out the constellation, the magic will become stronger. Note that added magic points cannot be re-assigned.[25]
Here is a list of star constellations and spells within them:
| No. | Constellation | Spell | Location |
|---|---|---|---|
| 1. | Fornax | Fireball | Already unlocked |
| 2. | Equuleus | Stone Needle | Already unlocked |
| 3. | Apus | Wind Arrow | Already unlocked |
| 4. | Coma Berenices | Heal | Already unlocked |
| 5. | Crux | Thunderbolt | Unlocked after clearing Canopus Ruins |
| 6. | Hydrus | Dream Wind | Unlocked after clearing Canopus Ruins |
| 7. | Microscopium | Gravity Orb | Unlocked after clearing Canopus Ruins |
| 8. | Phoenix | Flaming Arrow | Unlocked after clearing Canopus Ruins |
| 9. | Ursa Minor | Shiny Arc | Unlocked after clearing Canopus Ruins |
| 10. | Mensa | Mana Tap | Unlocked after clearing Mimosa Forest |
| 11. | Musca | Gravity Binding | Unlocked after clearing Mimosa Forest |
| 12. | Volans | Cure | Unlocked after clearing Mimosa Forest |
| 13. | Reticulum | Hexflame | Unlocked after clearing Mount Ankaa |
| 14. | Ara | Regeneration | Unlocked after clearing Mimosa Forest |
| 15. | Leo Minor | Flame Strike | Unlocked after clearing Mount Ankaa |
| 16. | Cassiopeia | Flame Shield | Unlocked after clearing Mount Ankaa |
| 17. | Camelopardalis | Curse Shield | Unlocked after clearing Mimosa Forest |
| 18. | Ophiuchus | Path of Cinders | Unlocked after clearing Mount Ankaa |
| 19. | Cepheus | Mark of Flame | Unlocked after clearing Mount Ankaa |
| 20. | Canes Venatici | Rock Fist | Unlocked after clearing Regulus Mines |
| 21. | Dorado | Ice Javelin | Unlocked after clearing Regulus Mines |
| 22. | Scutum | Earth Strike | Unlocked after clearing Regulus Mines |
| 23. | Antlia | Stone Wave | Unlocked after clearing Regulus Mines |
| 24. | Tucana | Earth Shield | Unlocked after clearing Regulus Mines |
| 25. | Canis Minor | Weakness Bomb | Unlocked after clearing Shaula Desert |
| 26. | Vulpecula | Dancing Wind | Unlocked after clearing Shaula Desert |
| 27. | Triangulum | Wind Strike | Unlocked after clearing Shaula Desert |
| 28. | Delphinus | Windstorm | Unlocked after clearing Shaula Desert |
| 29. | Chamaeleon | Wind Shield | Unlocked after clearing Shaula Desert |
| 30. | Circinus | Ice Bind | Unlocked after clearing Gienah Tundra |
| 31. | Sextans | Frost Strike | Unlocked after clearing Gienah Tundra |
| 32. | Corvus | Ice Shield | Unlocked after clearing Gienah Tundra |
| 33. | Piscis Austrinus | Frost Spiral | Unlocked after clearing Gienah Tundra |
| 34. | Norma | Icy Embrace | Unlocked after clearing Gienah Tundra |
| 35. | Telescopium | Shattering Bolt | Unlocked after clearing Labyrinth of Pollux |
| 36. | Aries | Taunt | Unlocked after defeating the Time Demon for the second time |
| 37. | Horologium | Reflecting Armor | Unlocked after clearing Labyrinth of Pollux |
| 38. | Pictor | Thunder Cloud | Unlocked after defeating the Time Demon for the second time |
| 39. | Auriga | Shutdown | Unlocked after clearing Labyrinth of Pollux |
| 40. | Grus | Spellsap Circle | Unlocked after defeating the Time Demon for the second time |
| 41. | Bootes | Lifesap Circle | Unlocked after defeating the Time Demon for the second time |
| 42. | Corona Australis | Earth Buster (Akko Only) | Inside the secret treasure room behind the stairs in the first-floor hallway, hidden inside the bronze chest |
| 43. | Libra | Spirit Breath (Lotte Only) | Inside the secret treasure room at the Spiral Stairs of Luna Nova Tower, inside the bronze chest |
| 44. | Cancer | Poison Bomb (Sucy Only) | Inside the secret treasure room in the Teachers’ House, hidden in a mouse hole, inside the bronze chest |
| 45. | Lynx | Passionate Dance (Amanda Only) | Inside the secret treasure room in East Laundry, hidden in a mouse hole, inside the bronze chest |
| 46. | Monoceros | Laser Blast (Constanze Only) | Inside the secret treasure room behind the troll guarding the room on the third-floor hallway, inside the bronze chest |
| 47. | Columba | Catering Party (Jasminka Only) | Inside the secret treasure room in the sewers, hidden in the mouse hole, inside the bronze chest |
| 48. | Corona Borealis | Stormbringer (Diana Only) | Inside the secret treasure room behind the troll guarding the room in the West Dormitory hallway, inside the bronze chest |
| 49. | Sagitta | Tornado Shot | Inside the secret treasure room in East Laundry, hidden in a mouse hole, inside the silver chest |
| 50. | Lyra | Steel Wind | Inside the secret treasure room in the Teachers’ House, hidden in a mouse hole, inside the silver chest |
| 51. | Lupus | Icy Dawn | Inside the secret treasure room behind the stairs in the first-floor hallway, hidden inside the silver chest |
| 52. | Pegasus | Lightning Spear | Inside the secret treasure room in the sewers, hidden in the mouse hole, inside the silver chest |
| 53. | Cygnus | Freezing Wave | Inside the secret treasure room behind the troll guarding the room on the third-floor hallway, inside the silver chest |
| 54. | Aquila | Ring of Destruction | Inside the secret treasure room behind the troll guarding the room in the West Dormitory hallway, inside the silver chest |
| 55. | Crater | Flare Splash | Inside the secret treasure room at the Spiral Stairs of Luna Nova Tower, inside the silver chest |
| 56. | Leo | Sandstorm | Inside the secret treasure room behind the stairs in the first-floor hallway, hidden inside the gold chest |
| 57. | Serpens | Gravity Blast | Inside the secret treasure room in the sewers, hidden in the mouse hole, inside the gold chest |
| 58. | Aquarius | Judgement Rain | Inside the secret treasure room in the Teachers’ House, hidden in a mouse hole, inside the gold chest |
| 59. | Canis Major | Shatter | Inside the secret treasure room in East Laundry, hidden in a mouse hole, inside the gold chest |
| 60. | Scorpius | Flame Shot | Inside the secret treasure room behind the troll guarding the room on the third-floor hallway, inside the gold chest |
| 61. | Draco | Draconic Volcano | Inside the secret treasure room behind the troll guarding the room in the West Dormitory hallway, inside the gold chest |
| 62. | Eridanus | Rapid Fire | Inside the secret treasure room at the Spiral Stairs of Luna Nova Tower, inside the gold chest |
| 63. | Sculptor | Rain of Icicles | Unlocked after fully upgrading Piscis Austrinus |
| 64. | Capricornus | Stonefall | Unlocked after fully upgrading Canes Venatici |
| 65. | Pavo | Black Hole | Unlocked after fully upgrading Musca |
| 66. | Lacerta | Spark Flare | Unlocked after fully upgrading Reticulum |
| 67. | Gemini | Earthen Spikes | Unlocked after fully upgrading Antlia |
| 68. | Lepus | Circle of Healing | Unlocked after fully upgrading Coma Berenices |
| 69. | Cetus | Meteor Crash | Unlocked after fully upgrading Crater |
| 70. | Virgo | Whiteout | Unlocked after fully upgrading Cygnus |
| 71. | Andromeda | Volcanic Ray | Unlocked after fully upgrading Ophiuchus |
| 72. | Taurus | Spirit Lullaby (Lotte Only) | Unlocked after fully upgrading Libra |
| 73. | Pisces | Sucy’s World (Sucy Only) | Unlocked after fully upgrading Cancer |
| 74. | Hercules | Flame Rondo (Amanda Only) | Unlocked after fully upgrading Lynx |
| 75. | Sagittarius | Grand Charion (Constanze Only) | Unlocked after fully upgrading Monoceros |
| 76. | Perseus | Gravitron Omega (Jasminka Only) | Unlocked after fully upgrading Columba |
| 77. | Orion | Fiery Barrage (Diana Only) | Unlocked after fully upgrading Corona Borealis |
| 78. | Hydra | Shiny Ballista (Akko/Lotte/Sucy, Spell must be cast by Akko) | Unlocked after fully upgrading Ursa Minor |
| 79. | Centaurus | Magical Parade (Amanda/Constanze/Jasminka, Spell must be cast by Amanda) | Unlocked after clearing Level 75 in the Underground |
| 80. | Puppis | Shine Explosion (Diana/Akko, Spell must be cast by Diana) | Unlocked after clearing Level 100 in the Underground |
| 81. | Carina | Transform Gust (Akko Only) | Unlocked after clearing Level 50 in the Underground |
Shopping and Enchantment
Over the course of dungeon explorations, the player attains Luna Pounds and Spellstones. The former can be spent buying accessories and materials as well as enchanting items at Academy Store A and using the jar in Laboratory A. The latter is by buying potions at Academy Store B[26].
Shopping
There are two shops in Luna Nova: Academy Store A and Academy Store B on the third floor. The former is where one can use Luna Pounds to buy or sell materials and accessories, while the latter buys potions with Spellstones at hand. Both are available from 8:00 to 20:59.
Enchantment
Enchant screen
By examining the jar in Laboratory A, the player can use it to enchant equipment at their disposal, wand, or accessory. Enchantment uses Luna Pounds and two materials gathered from any of seven regions accessible via. Sealed Door of Horologium Chamber and magic keys to add new features on equipment in question.
The steps are as follows:
- Choose the equipment you'd like to enchant.
- Pick two materials for enchanting it.
- Select which slot the new feature of the would-be enchanted equipment will be added into.
Mixing items costs some Lunas (the game's currency) depending on the level of the chosen item/materials in question where the higher the level of items and materials used in enchantment, the more the cost of enchantment. Enchanting items also revolve around trial and error, as new attributes that are added to the used item are not always beneficial, so keep in mind that different recipes yield different results.
Loot System
Items or loots will appear when you defeat a monster or open a treasure chest. Some have effects such as health or magic energy recovery on the spot while others are taken back to 3D adventure-style exploration (ex. Luna Pounds, equipment (Magic Wands and Magic Jewelries), spellstones, and key items such as Magichron. Loots will automatically be obtained by approaching them.[27]
Note that some of the chests are actually hidden and therefore can only be revealed if Lotte is selected as party leader thanks to her Spirit Navigator trait.
List of Loots
Magic Wands
- Main article: Magic Wand
Magic Jewelry
- Main article: Magic Jewelry
Miscellaneous
Characters
Playable
- Akko Kagari
- Lotte Jansson
- Sucy Manbavaran
- Amanda O'Neill
- Jasminka Antonenko
- Constanze Amalie von Braunschbank-Albrechtsberger
- Diana Cavendish
Other
- Ursula Callistis
- Hannah England [28]
- Barbara Parker [29]
- Anne Finnelan
- Miranda Holbrooke [30]
- Nelson [30]
- Samantha Badcock [30]
- Lukić [30]
- Pisces
- Wangari
- Joanna
- Kimberly
- Avery
- Molly McIntyre
- Blair
- Mary
- Sarah Bernhardt
- Solá
- Rajani
- Rashmi
- Verde Shidariza
Limited edition
The following extras will be included in the Limited edition version (¥11,110):[2]
- A copy of the game
- A Trigger-illustration special-make box
- Special contents Blu-ray disc
- Drama CD
- Specially-made art book
- Game original Chariot card
[Warning] The Japanese version doesn't have an English translation yet!
As confirmed by Yosuke Futami in an interview, only Japanese version of the game's limited edition that available.[12]
Trivia
- As confirmed by Yosuke Futami, Little Witch Academia: Chamber of Time is set between "Orange Submariner" and "Sleeping Sucy".[10]
- To further preserve the game's canonicity to TV Series, it was decided the plot of the game involved time loop, which helped by the developers still worked on how the game would look like given that its development being concurrent to the latter's airing as stated previously.[11]
- For the same reasons, Croix won't make appearance despite a variant of her Sorcery Solution System do in a Sub Events.[31] Similarly, Andrew was mentioned in two of Sub Events of the game.[32][33]
- As confirmed by Yosuke Futami in an interview, this was attributed to the game's setting which made it too difficult to warrant the two's major appearance.[12]
- For the same reasons, Croix won't make appearance despite a variant of her Sorcery Solution System do in a Sub Events.[31] Similarly, Andrew was mentioned in two of Sub Events of the game.[32][33]
- The decision behind Chamber of Time's setting was because of difficulty in determining at which point of the events of anime TV Series the game best took place in. Most notably, events after Diana-centered two-parter episodes ("Cavendish" and "Intelligence and Sensibility") took a hectic turn that attempting to delve deeper into characters themselves while still relevant to the overall story was next to impossible — an issue which acknowledged by both Yosuke Futami and Studio Trigger in an interview. Even so, this didn't prevent them from featuring certain easter eggs that alluded events in episodes after "Sleeping Sucy".[12]
- To further preserve the game's canonicity to TV Series, it was decided the plot of the game involved time loop, which helped by the developers still worked on how the game would look like given that its development being concurrent to the latter's airing as stated previously.[11]
- The antidote shaped like a star with a sprout on top appears in the commercial artwork from "Pohjola's Trial", on the drawer.
- The following are spells that unfortunately didn't make it to the game's final product but its files nonetheless available in its files proper:
- Shooting Star: Amanda and Akko summon Shooting Star as combat assistance which generates devastating wind pressure against enemies while flying past them.[34]
- Bomb Balloon Mk 0: Constanze launches a balloon full of Sucy's flammable, poisonous tonic that presumably ignites upon impact and splashes its fiery contents upon everything around the blast radius not unlike molotov, burning and incapacitating those caught within in addition to poisoning them at the same time.[35]
- Absolute Barrier: Lotte and Jasminka work in tandem to conjure a powerful barrier that damages anyone and anything that touches it.[36]
- Glorious Chariot: Akko and Constanze summon Grand Charion as combat assistance to attack enemies.[37]
- According to Yosuke Futami in an interview, aforementioned scrapped spells were just among few aspects of the game which didn't make it to the final product. Other confirmed scrapped ideas were an unknown scenario at the end of the game and several game modes.[12]
- The game realized Shūhei Handa's plan for a dungeon exploration story which was previously touched upon in the first short and secret chamber in Luna Nova in the form of Horologium Chamber.[38]
Errors/Goofs
- As the result of the creative license done on the localization attempt on the game, there are some errors which easier to notice by Japanese players:
- During the Reminisce about Professor Ursula cutscene, Akko's line where Ursula offers to tutor me ("Since I don't know a lot about magic and I am so far away from Japan, Ursula offered to tutor me.") was changed to her describing their relationship akin to mother and daughter ("She's really nice. Kind of like a second mom to me, now that I'm so far away from home.").[39]
- The localization referred to the area on top of New Moon Tower where Sorcerer's Stone is situated, Sorcerer's Stone Hall, as Magestone Hall. While not accurate, it nonetheless stressed the prevalent misconception pertaining Philosopher's Stone from the Harry Potter series stemmed from how its first entry, Harry Potter and the Philosopher's Stone, was renamed to Harry Potter and the Sorcerer's Stone by an American publisher (see Little Witch Academia misconceptions for more information).
- Due to the fact that Bandai Namco is unable to properly finalize many elements of the game due to time constraints, there would be noticeable errors which easy to overlook.
- The game portrayed Minotaur custodians at Luna Nova with hooves instead of normal-looking, three-toed feet in anime, and even shares a similar horn shape as with their hostile counterparts which were designed after the one in the original short. Ironically though, such a depiction proved to be more accurate.
- Statues that adorned the main gate of Luna Nova are those of the Virgin Mary instead of Hecate as within the courtyard. If their unfinished state is to be believed and the lack of lights compared to the anime TV Series version of the main gate, this should be treated as a legitimate error.
- Though meant to be identical to its template, Time Demon's Titan disguise curiously sports more chicken-like legs according to extracted in-game files. As developers are unable to properly finalize certain parts of the game due to time constraints, this might be an error on their part, if not creative license to subtly distinguish it from the actual Titan as much as size difference and ability to change color of his markings.
Gallery
| Little Witch Academia: Chamber of Time has an associated gallery here. |
References
- ↑ Gematsu - a video game based on the Little Witch Academia series being developed by Bandai Namco. It is set for release/06/little-witch-academia-witch-time-seven-wonders-launches-november-30-japan Little Witch Academia: The Witch of Time and the Seven Wonders launches November 30 in Japan by Sal Romano 06.25.17 at 01:02 PM EDT
- ↑ 2.0 2.1 2.2 Gematsu - Little Witch Academia: The Witch of Time and the Seven Wonders launches November 30 in Japan by Sal Romano 06.25.17 at 01:02 PM EDT
- ↑ Gematsu - Little Witch Academia: Chamber of Time coming to the Americas for PS4, PC in early 2018 by Sal Romano 07.01.17 at 01:00 PM EDT
- ↑ IGN - Little Witch Academia: Chamber of Time Release Date Announced By Alex Osborn 16 Mar 2018
- ↑ PlayStation Blog - [1]
- ↑ Sprinkle of Magic – Little Witch Academia Interview w/ Yoh Yoshinari, Naoko Tsutsumi, and Yosuke Futami (Archive)
- ↑ Little Witch Academia PS4 game is action-focused, has original story
- ↑ アニメ「リトルウィッチアカデミア」が初のゲーム化。「リトルウィッチアカデミア 時の魔法と七不思議」がPS4で2017年に発売へ
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 LITTLE WITCH ACADEMIA Interview - Talking To Yoh Yoshinari & Naoko Tsutsumi
- ↑ 10.0 10.1 10.2 10.3 10.4 Interview with Yousuke Futami | Parallax Play (Transcript)
- ↑ 11.0 11.1 11.2 11.3 11.4 アニメ最終回直前! 『リトルウィッチアカデミア』に出演する潘めぐみさんたちに今の心境&ゲーム化について聞いてみた (translation)
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Little Witch Academia: Chamber of Time e Sword Art Online: Fatal Bullet - Intervista al producer Futami
- ↑ https://x.com/srw_xomg/status/922074614733324289
- ↑ Gematsu - Little Witch Academia: Chamber of Time details Horologium Chamber, game flow by Sal Romano 07.19.17 at 05:40 AM EDT
- ↑ Gematsu - Little Witch Academia: The Witch of Time and the Seven Wonders adds playable Lotte and Sucy by Sal Romano 6.20.17 at 08:45 AM EDT
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 22.0 22.1
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ https://twitter.com/HDKirin/status/907988202056589312
- ↑ https://twitter.com/HDKirin/status/907988202056589312
- ↑ 30.0 30.1 30.2 30.3 https://www.siliconera.com/little-witch-academia-shows-off-professors-locations-subquests/
- ↑ Little Witch Academia: Chamber of Time Sub Event (38.A New Professor?)
- ↑ Little Witch Academia: Chamber of Time Sub Event (23.Andrew in the Rumor Mill)
- ↑ Little Witch Academia: Chamber of Time Sub Event (32.Everyday Scoop)
- ↑
- ↑
- ↑
- ↑
- ↑ https://web.archive.org/web/20220108110331/https://twitter.com/poriyama_san/status/888741616759865344
- ↑
External links
Bandai Namco - Little Witch Academia: Chamber of Time official game site- Official Web Manual (add /images/01.png to the url and go image by image if the manual isn't loading)
Info
- PC Gaming Wiki - Little Witch Academia: Chamber of Time
PS4
- Playstation Store - PS4: Little Witch Academia: Chamber of Time
Steam (PC)
- Steam Store - Little Witch Academia: Chamber of Time
Blogs
- Ryokutya 2089
- PS4 リトルウィッチアカデミア 新情報&豪華スタッフインタビュー June 6, 2017
Reviews
- Anime News Network
- Game Review: Little Witch Academia: Chamber of Time by Todd Ciolek May 23, 2018
- Crunchyroll news
- Siliconera
News
- 4gamer.net (Japanese)
- アニメ「リトルウィッチアカデミア」が初のゲーム化。「リトルウィッチアカデミア 時の魔法と七不思議」がPS4で2017年に発売へ by Gueed May 29, 2017
- AnimeClick Gaming (Italian)
- Bandai Namco svela Little Witch Academia: The Magic of Time and Seven Wonders in esclusiva PS4 May 29, 2017
- Scopri le sette meraviglie del accademica magica Luna Nova con Little Witch Academia: The Witch of Time and the Seven Wonders June 26, 2017
- Una combinazione tra JRPG e picchiaduro in arrivo a inizio 2018 su PlayStation 4 e PC July 3, 2017
- Un primo sguardo all'action-RPG di Bandai Namco August 19, 2017
- Tutte le novità di Bandai Namco per il 2018, con qualche informazione inedita December 18, 2017
- L'evento Level Up Winter Edition di Bandai Namco ci ha permesso di provare la spettacolare magia di Little Witch Academia su PS4 e PC December 19, 2017
- Il videogioco sulle maghette arriva anche in Italia grazie a Bandai Namco March 16, 2018
- Bandai Namco annuncia un mini-gioco in regalo per chi pre-ordina Little Witch Academia: Chamber of Time sul PlayStation Network April 18, 2018
- Riusciranno Akko e le sue amiche ad "Incantarci"? May 22, 2018
- Apartment 507
- Little Witch Academia: The Witch of Time and the Seven Wonders PS4 Game Announced by Cristy Cuadra June 11, 2017
- Bleeding Cool News
- ‘Little Witch Academia’ Gets A New Japanese Trailer For PS4 Release by Gavin Sheehan October 23, 2017
- Crunchyroll news
- "Little Witch Academia" Live Stream Features Half Hour of Gameplay by Joseph Luster August 20, 2017
- "Little Witch Academia" Game Previewed in New Set of English Screens by Joseph Luster January 27, 2018
- Fextralife
- Upcoming Little Witch Academia: Chamber of Time Gets 30 Minutes Gameplay for PS4 & PC! by Deadpixel August 20, 2017
- Little Witch Academia: Chamber of Time New Screenshots! by Deadpixel August 28, 2017
- New “Little Witch Academia: Chamber of Time” 1080p Screenshots! by Deadpixel September 15, 2017
- “Little Witch Academia: Chamber of Time” Downloadable Demo & TGS 2017 Gameplay! by Deadpixel September 24, 2017
- Little Witch Academia: Chamber of Time New Gameplay & Screenshots! by Deadpixel October 22, 2017
- Little Witch Academia: Chamber of Time New Images & Details! by Deadpixel November 4, 2017
- Gematsu
- Little Witch Academia: The Witch of Time and the Seven Wonders announced for PS4 by Sal Romano May 28, 2017
- Little Witch Academia PS4 game is action-focused, has original story by Sal Romano June 6, 2017
- 33 minutes of Little Witch Academia: Chamber of Time gameplay by Sal Romano August 20, 2017
- Little Witch Academia: Chamber of Time version 1.01 update detailed by Sal Romano November 29, 2017
- Game's Talk.net (Japanese)
- PS4『リトルウィッチアカデミア 時の魔法と七不思議』はアクション面に注力。オリジナルストーリーも用意 June 6, 2017
- Otaku News
- An Interview with Little Witch Academia Creators by Joe November 6, 2017
- Otaku Tale
- Little Witch Academia Video Game Announced for PlayStation 4 by Frontalspy May 30, 2017
- Little Witch Academia Game Releases November 30 in Japan on the Playstation 4 by Frontalspy June 27, 2017
- Little Witch Academia Game Releasing Internationally in 2018 on PlayStation 4 and PC by Frontalspy August 13, 2017
- PlayStation.Blog
- RPG Site
- Little Witch Academia: Chamber of Time heading westward in early 2018 for PS4 and PC by Adam Vitale July 1, 2017
- Little Witch Academia: Chamber of Time listed with a February 20 release date by Adam Vitale January 17, 2018
- Siliconera
- Little Witch Academia Is Getting Its First Game On PS4, And It’s Looking Magical by Sato May 29, 2017
- Little Witch Academia’s Magical PS4 Game Releases November 30 In Japan by Sato June 26, 2017
- Little Witch Academia PS4 Game Getting Localized, Coming In Early 2018 by Alistair Wong July 1, 2017
- Little Witch Academia: Chamber of Time Shows Its Dragon’s Crown-Like Side-Scrolling Action by Sato July 3, 2017
- Little Witch Academia: Chamber of Time Gameplay Trailer Shows Amanda, Constanze, Jasminka by Sato July 23, 2017
- Little Witch Academia: Chamber of Time Shows Us More Amanda, Constanze, And Jasminka by Sato August 3, 2017
- Little Witch Academia: Chamber of Time Gets Its First Gameplay Trailer In English by Sato August 18, 2017
- Little Witch Academia Shows Off Its Professors, Locations, And Subquests by Jenni Lada August 28, 2017
- Little Witch Academia: Chamber of Time Makes Diana, Hannah, And Barbara Playable by Sato September 12, 2017
- Little Witch Academia: Chamber of Time Gets First Diana Footage And Demo Announcement by Sato September 24, 2017
- Little Witch Academia: Chamber of Time Shares Its Magical Opening Movie by Sato October 2, 2017
- Little Witch Academia: Chamber of Time’s New Gameplay Trailer Shows Story And Action Parts by Sato October 23, 2017
- Little Witch Academia: Chamber Of Time Will Add Co-Op Post-Launch by Alistair Wong October 23, 2017
- Growth System Detailed For Little Witch Academia: Chamber Of Time by Alistair Wong November 3, 2017
- Little Witch Academia: Chamber of Time’s New Screenshots Show Akko, Lotte, Sucy, And More Luna Nova by Sato January 25, 2018
- Little Witch Academia: Chamber of Time Heads West On May 15, 2018 by Jenni Lada March 16, 2018
- Little Witch Academia: Chamber Of Time’s Version 1.03 Update Adds Online And Offline Co-Op by Alistair Wong March 20, 2018
- Little Witch Academia: Chamber of Time Will Launch In The West With Multiplayer Support by Alistair Wong April 29, 2018
- Little Witch Academia: Chamber of Time Is Now In Session With A New Trailer by Sato May 15, 2018
- Little Witch Academia: Chamber Of Time Equally Divides Dungeon Crawling And Socialization by Jenni Lada May 17, 2018
- Little Witch Academia: Chamber Of Time’s Multiplayer Can Be Tricky To Find by Jenni Lada May 21, 2018
- Little Witch Academia: Chamber Of Time Delisted On Steam by Jenni Lada October 31, 2019
- Little Witch Academia: Chamber Of Time PC Version Reappears On Steam by Jenni Lada November 6, 2019
- The Mercury news
- Preview: ‘Little Witch Academia’ casts spell as a beat-’em up by Gieson Cacho September 1, 2017
Interviews
- Anime News Network
- Kill la Kill the Game: IF Director Hideaki Mizota by Kim Morrissy December 6, 2018
- AnimeClick Gaming (Italian)
- Dengeki Online (Japanese)
- 【電撃PS】『リトルウィッチアカデミア』ゲーム化!! アニメチーム&ゲームプロデューサーインタビュー掲載 by 電撃PlayStation June 6, 2017
- Fighting For Nippon


















