The Magic Keys (魔法のキー Mahō no Kagi ) refers to seven special keys that featured in the game Little Witch Academia: Chamber of Time. Each of them provides the access to their respective dungeons which linked to the Horologium Chamber by inserting it into the Chamber's Sealed Door.
Description[]
The magic keys are special keys which created in order to access 7 different dungeons linked with the Horologium Chamber by inserting them into the keyhole of the Chamber's Sealed Door; Ruins of Canopus, Mimosa Forest, Mountain Ankaa, Regulus Mine, Shaula Desert, Gienah Tundra, and Labyrinth of Pollux. The reason of this was because Ley Lines between the Door and said dungeons are inaccessible through normal means; the dungeons themselves are in fact, very regions they seemingly named after albeit in different time period, specifically Golden Age of Magic era. Each key has seven lesser variants which grant the access to specific areas of the main key's dungeon where each area more treacherous than the previous.
History[]
Background[]
Though not confirmed, it's implied that the Keys were created as part of experiments on Time Magic alongside Magichron, Do-Over Clock, and Horologium Chamber's Great Clock long ago until most applications of such craft deemed forbidden. Whereas the Magic Keys were originally stored in the Chamber, the Magichron was hidden at Regulus Mines whereas its spellstones at Shaula Desert and Gienah Tundra.
With exception of Canopus Key, Magic Keys held an important role in restoring Molly McIntyre, a Golden Magic Age-era Luna Nova student who was afflicted with the Curse of Time and warped into Ghost Witch as result. The professor at that time utilized the Keys to access their dungeons to hide pieces of her Classic Witch Set, having used the set to contain splintered fragments of her Ghost Witch half (with exception of seventh fragment that locked in Time Void behind the Chamber's Sealed Door) as part of the procedure to break the curse. They then hid the Magic Keys at different locations in Luna Nova so no one can find them and thus ensuring those fragments won't be disturbed as the magic seal they placed over the Chamber continuously erode the curse until it is eventually broken.
Little Witch Academia: Chamber of Time[]
Sometime prior to the first day of summer holiday, the power of hidden Magic Keys somehow awakened sometime prior to the first day of summer holiday, triggering anomalies which Wangari collectively labelled as "Seven Wonders of Luna Nova". While most Luna Nova inhabitants don't take such phenomenon seriously, it soon comes to Akko and co.'s attention as they discovered the missing Keys being partly responsible for said anomalies while finding the way to break the time loop. As they run out of the options, the gang decided to investigate the Final Wonder which culminated to them learn the truth about what happened in the Horologium Chamber 200 year ago.
List of Keys[]
# | Image | Description | Dungeon |
---|---|---|---|
1. | Canopus Key
The Magic Key which grants the access to Canopus Ruins befitting to its clockwork motif. It is also the only Key that remained at Horologium Chamber and subsequently, neither involved in Golden Magic Age-era professors' attempt to break the Curse of Time that corrupted Molly nor triggering any of Seven Wonders. |
Canopus Ruins
| |
2. | Mimosa Key
The Magic Key which grants the access to Mimosa Forest and the catalyst of The Cursed Doll, one of the Seven Wonders of Luna Nova. It was found inside a voodoo doll which allegedly always dancing in the night at the academy's courtyard, a phenomenon which unfortunately left unconfirmed with Sucy ended up using it for her Bittershroom experiment. |
Mimosa Forest
| |
3. | Ankaa Key
The Magic Key which grants the access to Mountain Ankaa and the catalyst of UFO Sightings at Luna Nova, one of the Seven Wonders of Luna Nova. It was hidden inside an old kettle somewhere at the academy until the key's awakened latent power disturbed its faery, causing it to possess the kettle and fly around uncontrollably on the night sky, leading to the alleged UFO sightings. Akko used Telepathy Magic to stop the possessed kettle, causing it to crash and allowed her to remove the key, subsequently relieving the faery from its exhausting struggle. |
Mountain Ankaa
| |
4. | Regulus Key
The Magic Key which grants the access to Regulus Mines and the catalyst of Hands from the Ground, one of the Seven Wonders of Luna Nova. The Key's awakened latent power summoned spectral arms which manifested on the ground around Jennifer Memorial Tree, grabbing anyone who dare to approach the tree and restrained them for one hour. Evading their reach with Floating Magic in order to reach Memorial Tree's base, Akko successfully dispelled the arms by removing Regulus Key from it. |
Regulus Mines
| |
5. | Shaula Key
The Magic Key which grants the access to Shaula Desert and the catalyst of The Wet Chair, one of the Seven Wonders of Luna Nova. Shaula Key was hidden in Luna Nova's Weather Ball until its awakened latent power interfered the artifact's magic, resulting it to fall and somehow at the same time clog its fountain's water flow. Subsequently, a leak was formed on the cafeteria's ceiling with water constantly dripping on one of the chairs below, making it looked as if that chair was constantly wet. Shortly after discovering the actual reason of such phenomenon, Akko used Mending Magic on the Weather Ball, restoring it and removed Shaula Key at the same time. The Key's discovery confirmed Akko's suspicion over the connection between Magic Keys and their respective Wonders. |
Shaula Desert
| |
6. | Gienah Key
The Magic Key which grants the access to Gienah Tundra and the catalyst of The Running Skeleton, one of the Seven Wonders of Luna Nova. It was hidden inside the skull of an old skeleton model which currently belonged to Lukic. Shortly after the elderly professor gave the skeleton model a medicinal bath to simulate the joint pain a day before the first day of summer holiday, Gienah Key's awakened latent power reacted to remaining residue of her concoctions in the skeleton model, bringing it to life on the next night where it ran around the school grounds like a sprinter. The same reaction gave it some measure of sapience, as the animated skeleton model proved persistent enough to give Akko a hard time in stopping it during their first confrontation. Under Lukic's suggestion, Akko casted a Puppet Magic spell from behind to restrict its movements on the next encounter, dismantling it and allowed her to retrieve the Key within. |
Gienah Tundra
| |
7. | Pollux Key
The Magic Key which grants the access to the Labyrinth of Pollux and the catalyst of Faceless Portrait, one of the Seven Wonders of Luna Nova as well as the last missing Key retrieved by Akko. The Key was implied to be magically sealed inside a 200 years old canvas that later used by a Luna Nova professor of magical arts to draw a painting of Woodward based on her depiction in ancient books. Unfortunately, said professor departed from the academy before she could complete the painting's face and shortly afterwards, the Key's awakened latent power caused it to manifest glowing eyes at night. The uproar from such phenomenon prompted Finnelan to move the unfinished painting which originally hanged at Class 3-1 to Storeroom A to control the situation. After gained the access for said storeroom, Akko examined the painting as the night came, at which its right eye started to glow. Upon closer inspection however, the glow turned out to be the moonlight reflected by Pollux Key that already materialized at the nearby window somehow, allowing her to take the Key. |
Labyrinth of Pollux
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