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Little Witch Academia Wiki

This clockwork castle is full of fantastic contraptions. Countless souls wander the halls of this devilish palace, which has endless ways to entertain its unwitting guests. For once you enter, you can never leave...

—Description of Trick Palace from Strange Notebook

Trick Palace is a giant castle-like clockwork monster featured in Little Witch Academia: Chamber of Time.

Description[]

As the name implies, Trick Palace is a small, floating sentient mechanical fortress surrounded by gray walls with a gate as the only means of entering it. It has five towers, with one located on the center acting as the head with a large mouth/door full of metallic teeth. Multiple gears can be seen jutting out from some parts of its body. Beneath its body is a red diamond-like core acting as its power source which usually exposed whenever it floating to move around.

According to Strange Notebook, anyone who enters the trick palace cannot get out, possibly due to traps inside it, so it means it must be destroyed from the outside by attacking its exposed core.

Powers and Abilities[]

Trick Palace is a powerful adversary, possessing an array of abilities that essentially make it a one-man army. In addition to summoning lesser monsters (ex. Gel Machines), it can perform magical attacks such as firing energy missiles and conjuring a magic sigil that projects energy arms to crush its opponents.

Trivia[]

  • Trick Palace serves as the quest boss of the game which fought twice.